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Thread Statistics | Show CCP posts - 1 post(s) |

Fink Angel
Caldari The Merry Men
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Posted - 2008.09.22 06:55:00 -
[1]
You're over thinking things Akita. It's fine now.
All you have to do is get your head around the fact it's the difference between where you are now and 100%.
So (conveniently ignoring stacking penalties for simplicity) if you're at 90% resists now and add 50% more, that takes you 50% of the way between 90% and 100% = 95%
That seems quite natural to me, and I like the "way 'round" that it's stated now, ie that my armour blocks out 95% of the damage, as compared to your proposal to state that my armour is 9.5 times harder than base.
If people don't make the effort to understand things as they are now, they won't understand your way anyhow.
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Fink Angel
Caldari The Merry Men
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Posted - 2008.09.22 07:24:00 -
[2]
Originally by: Akita T Actually, 20 times harder than base  See, even people who KNOW how things work make mistakes like that.
Doh! That 9.5 times didn't feel quite right when I posted it.
See, I can picture the current way in my head, but have a harder time with your method! 
Hmmm, I think I'm off to an Excel sheet to pump some stats in and see if I can get more of a feel for your way.
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Fink Angel
Caldari The Merry Men
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Posted - 2008.09.22 09:38:00 -
[3]
Originally by: Ris Dnalor The current system works just fine. I can't even believe I'm still posting in this nonsense thread. Guess that just goes to show you I can be baited.... in any case, I'm done with this thread.
Blimey. You've got to give Akita credit for at least thinking this through and putting his case clearly.
While I don't agree the current system desperately needs fixing, it's a bit OTT calling it nonsense and baiting!
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Fink Angel
Caldari The Merry Men
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Posted - 2008.09.22 09:49:00 -
[4]
Originally by: Akita T Do you notice how a SMALL easily viewable numerical increase in percentage of resists ends up making a HUGE visible difference in tanking power multiplier ?
I get your point, but I just prefer it the way it is. Then again I've had a few years to get used to the current system and can't see it through the eyes of an Eve newcomer.
It seems logical to me that if I go from 90% to 95% resists, that's halving of the damage I'd take, all other things being equal.
It's probably a case of conditioning rather than outright complexity, but I still think that without a table in front of me, it's harder to work out the multiplier.
Ie to get 20x I have to think "What's a hundred divided by twenty? (5) Then what's 19 times that? (95)" to get the result."
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